08 August 2012

Episode 93: Toys

Brent and Rob put out some real positive energy in this episode of The Legacy Music Hour, which focuses on toys.  That is, music from video games based on toys and toylines, as well as games and game stages that are toy-themed.  It all ends up being a sort of focus on Barbie, kind of like how ducks became the focus of the Cartoons episode.  Pink was the new black, now Barbie is the new duck.  Also, Rob performs a rap!  And best of all, there's tons of positivity.  Full track listing below.



Game - Composer - Song - Company - Console - Year (North American release unless otherwise indicated)

Monster in My Pocket - Hiroshi Takeyasu, Kozo Nakamura - Towering Catastrophe (Stage 4) - Konami - NES - 1992

Barbie - Mark Van Hecke - Storyline Theme 2 - Imagineering Inc./Hi Tech Expressions - NES - 1991

Barbie - Mark Van Hecke - Stage Theme 1 - Imagineering Inc./Hi Tech Expressions - NES - 1991

Barbie: Vacation Adventure - Paul Tonge - Scuba Diving - Software Creations/Hi Tech Expressions - SNES - 1994

G.I. Joe: A Real American Hero - Yusuke Takahama (Takaha) and Nobuyuki Shioda (Shiochan) - Mission 02 (Antarctica) - KID/Taxan - NES - 1991

Transformers: Convoy no Nazo - unknown - Secret Room - ISCO/Takara - Famicom - 1986

G.I. Joe: The Atlantis Factor - Yusuke Takahama - Level 8 (Shuttle Launch)/Level 13 (Ancient Armory I) - KID/Capcom - NES - 1992

Super Troll Islands - Richard Joseph - Even Level - Millenium Interactive/ASC Games - SNES - 1994

Marble Madness - Brad Fuller, Hal Canon - Silly Race - Atari Games - arcade - 1984

Barbie: Super Model - Danny Toft - Sorry, Barbie! - Hi Tech Expressions//Software Creations - SNES - 1993

Dynamite Headdy - Katsuhiko Suzuki - Headdy the Hero - Treasure - Genesis - 1994

Micro Machines - Matt Gray - Title Screen - Codemasters/Camerica - NES - 1991

Barbie: Super Model - Danny Toft - Changing Clothes - Hi Tech Expressions//Software Creations - SNES - 1993

Home Alone - Mark Van Hecke - The Toy Wing - Imagineering Inc./THQ - SNES - 1991

Little Nemo: The Dream Master - Junko Tamiya - House of Toys (Dream 3) - Capcom - NES - 1990

5 comments:

  1. I would consider Roller Games a beat'em up since you must beat your opponents to advance. If one is to argue that roller games is not a beat'em up then they would have to also argue that Double Dragon is not one either.

    I also remember renting cool spot on the snes as a kid and really enjoying it.



    Aaron Ribs

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  2. Cool Spot is one of my favorite games from my childhood (only played the Genesis). It's an awesome game, and I recently played through it a few months ago. Great games, great levels. I've actually hoped to hear some of the tracks played here occasionally!

    There are two things that maybe aren't so great:

    1 - It's pretty easy. You'll be able to beat it on your first day playing if you're focused. There aren't any bosses (that I can remember at least) and it's mostly just "Get to the end of the level". Some parts get pretty tough, but it's doable, also there are bonus stages that can be tricky until you memorize what to do.

    2 - The levels are greatly designed but you play them each twice, you play through them all once and then there's a middle level and then you play through all the levels again (different layouts, harder)

    I'd definitely recommend getting it though, it's great fun and a good diversion. I'd pick it up every couple of years for a breeze through just to have a good time.

    Cool Spot Goes to Hollywood is a completely different game though, it has a isometric perspective and is more of an action RPG than a platformer. It's really interesting, and maybe doesn't succeed at being a really great game, but it's a lot of fun.

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  3. Cool Spot comparison: http://retro-sanctuary.com/Comparisons-Cool-Spot.html

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  4. I liked Cool Spot also, I'd say it's definitely worth owning.

    The snes barbie music reminded me of Philip Glass a little.

    Finally, to clear up the 7/7 conversation for other listeners:
    What I roughly said was that Brent notices when something transitions from 4/4 to 7/4. I'm not sure if any recorded or written music (western music at least) exists in 7/7. It's probably possible but the specifics of how you would pull that off are way beyond my knowledge.

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    1. And I really do relate very very closely to Rob's colorful descriptions of the music. The staircase analogy definitely worked for me. I'm more likely to describe something sounding like a drunk elephant or like pink ice cream with a razor blade in it than I am to use any sort of 'official' description.

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