02 April 2019

Episode 211: Breaking Up

In Episode 211, Rob breaks up.  He’s just in that sort of place.  Brent plays a couple tracks that sound like St. Vincent.  The boys also talk about Edmund Honda versus Piston Honda, and men, and men doing different activities, and gay stuff, and so forth.  Full track listing below.

Game - Composer - Song - Company - Console - Year (North American release unless otherwise indicated)

Rambo: First Blood Part II - Katsuhiro Hayashi (Wooper Katsu) - We Fight For Friends - Sega - Sega Master System - 1986

Championship Bowling - Nakamiti - Special Lane - Soft Machine/Mentrix Software - Genesis - 1993

McDonald's Treasure Land Adventure - Katsuhiko Suzuki - Stage 4: Spaceship - Treasure/Sega - Genesis - 1993

Aa Harimanada - Hirofumi Murasaki (Shinnosuke Murasaki), Morihiko Akiyama (Ker Akiyama), Masayuki Nagao (Nagao (N·Gee)) - Young Noble's Slap - Megasoft/Sega - Mega Drive - 1993

Game no Tatsujin: The Shanghai - Manami Matsumae - Shikinjou Mode - Sunsoft - Super Famicom - 1995

Cho Aniki: Bakuretsu Rantou Hen - Sanae Kasahara, Taku Iwasaki, Don McCow - Blue Sea of Changing Daytime - Masaya - Super Famicom - 1995

Adventure Island II - Okkun Medaka, Miyoshi Okuyama - Cloud Island - Now Production/Hudson - NES - 1991

Herzog Zwei - Naosuke Arai, Tomomi Ohtani - A Breach of Contract - Technosoft - Genesis - 1990

Mr. Heli no Daibouken - Masahiko Ishida - Seven O’ Clock (Stage 4) - Irem - PC Engine - 1989

Championship Bowling - Nakamiti - Game Over - Soft Machine/Mentrix Software - Genesis - 1993

Slap Fight MD - Yuzo Koshiro - Hishou (Flight) - M.N.M Software/Tengen - Mega Drive - 1993


  1. Shikinjou is like Shanghai combined with Soukoban. Your character pushes around mahjongg tiles to make his way to the exit, and pushing a tile against an identical one causes both to disappear. But there are also tiles that can't be pushed that render any tile pushed against them unpushable as well.

    Shikinjou (transcribed various ways, as one or three words, with or without hyphens, with the last syllable as "jou," "joh," "jo," or "jyo") has been a standalone game on several consoles, and most of them have some music in common (I haven't figured out who the original composer is, though). The Famicom version has all unique music, though, apparently composed by Masaharu Iwata. I'm mostly familiar with the Game Boy version, which was on a multi-game bootleg cartridge my friend had in elementary school. If you ever decide to play music from that version (there are a few tracks worth your while!), I can probably tell you where the music can be found in the game if you drop me a line.

  2. Peg is my favorite Steely Dan song too! But it's not as popular as Deacon Blues, Ricky Don't Lose that Number, or Reelin' in the Years.

    At least, I heard all of those other songs on the radio first, and didn't hear Peg until I listened to Aja from beginning to end, but I wasn't alive in the 70's so what do I know.

  3. The section of Adventure Island 2-Cloud Island that Brent said was interesting sounds like Final Fantasy-Prelude.
    My favorite Cho Aniki title is Cho Aniki: Seinaru Protein Densetsu which would translate to Super Big Brother: Legend of the Holy Protein. Your special attack in that game is the "men's beam."
    Unrelated to the episode but has anyone seen Capcom is releasing an arcade home console?
    Great tunes and funny goofs. Thanks!!